Saturday, January 30, 2010
Security
The most important facet of any distributed application development environment is how it handles security. Thankfully for those of us who have long complained that Microsoft would never be taken seriously in the server-side enterprise solutions space without a completely new approach to security, .NET brings many concepts to the table. In fact, security begins as soon as a class is loaded by the CLR because the class loader is a part of the .NET security scheme. For example, when a class is loaded in the .NET runtime, security-related factors such as accessibility rules and self-consistency requirements are verified. In addition, security checks ensure that a piece of code has the proper credentials to access certain resources. Security code ensures role determination and identity information. These security checks even span process and machine boundaries to ensure that sensitive data is not compromised in distributed computing environments.
Labels:
.NET Framework
Metadata and Reflection
As I mentioned in the earlier section "Microsoft Intermediate Language and the JITters," the CLS-compliant compilers take your source code as input and produce MSIL code for the runtime to compile (via the JITters) and execute. In addition to mapping source code to MSIL instruction sequences, CLS-compliant compilers have another equally important task: embedding metadata into the resulting EXE.
Metadata is data that describes data. In this context, metadata is the collection of programmatic items that constitute the EXE, such as the types declared and the methods implemented. If this sounds vaguely familiar, it should. This metadata is similar to the type libraries (typelibs) generated with Component Object Model (COM) components. Not only is the metadata output from a .NET compiler substantially more expressive and complete than the COM typelibs we're accustomed to, but the metadata is also always embedded in the EXE. This way, there's no chance of losing the application's metadata or having a mismatched pair of files.
The reason for using metadata is simple. It allows the .NET runtime to know at run time what types will be allocated and what methods will be called. This enables the runtime to properly set up its environment to more efficiently run the application. The means by which this metadata is queried is called reflection. In fact, the .NET Framework class libraries provide an entire set of reflection methods that enable any application-not just the CLR-to query another application's metadata.
Tools such as Visual Studio.NET use these reflection methods to implement features such as IntelliSense. With IntelliSense, as you type in a method name, that method's arguments pop up in a list box on the screen. Visual Studio.NET takes that functionality even further, showing all the members of a type. I'll discuss the reflection APIs in Chapter 15, "Multithreaded Programming."-
Another incredibly useful .NET tool that takes advantage of reflection is the Microsoft .NET Framework IL Disassembler (ILDASM). This powerful utility parses the target application's metadata and then displays information about the application in a treelike hierarchy.
Metadata is data that describes data. In this context, metadata is the collection of programmatic items that constitute the EXE, such as the types declared and the methods implemented. If this sounds vaguely familiar, it should. This metadata is similar to the type libraries (typelibs) generated with Component Object Model (COM) components. Not only is the metadata output from a .NET compiler substantially more expressive and complete than the COM typelibs we're accustomed to, but the metadata is also always embedded in the EXE. This way, there's no chance of losing the application's metadata or having a mismatched pair of files.
The reason for using metadata is simple. It allows the .NET runtime to know at run time what types will be allocated and what methods will be called. This enables the runtime to properly set up its environment to more efficiently run the application. The means by which this metadata is queried is called reflection. In fact, the .NET Framework class libraries provide an entire set of reflection methods that enable any application-not just the CLR-to query another application's metadata.
Tools such as Visual Studio.NET use these reflection methods to implement features such as IntelliSense. With IntelliSense, as you type in a method name, that method's arguments pop up in a list box on the screen. Visual Studio.NET takes that functionality even further, showing all the members of a type. I'll discuss the reflection APIs in Chapter 15, "Multithreaded Programming."-
Another incredibly useful .NET tool that takes advantage of reflection is the Microsoft .NET Framework IL Disassembler (ILDASM). This powerful utility parses the target application's metadata and then displays information about the application in a treelike hierarchy.
Labels:
.NET Framework
Unified Type System
One of the key features of any development environment is its type system. After all, a development environment with a limited amount of types or a system that limits the programmer's ability to extend the system-supplied types isn't an environment with a long life expectancy. The .NET runtime does more than just give the developer a single, unified type system that is used across all CLS-compliant languages. It also lets language writers extend the type system by adding new types that look and act just like the system built-in types. This means that you, as a developer, can use all typesin a uniform manner, regardless of whether they are .NET predefined types or user-created types. I'll discuss the details of the type system and how the C# compiler supports it in Chapter 4, "The Type System." -
Labels:
.NET Framework
Microsoft Intermediate Language and the JITters
To make it easy for language writers to port their languages to .NET, Microsoft developed a language akin to assembly language called Microsoft intermediate language (MSIL). To compile applications for .NET, compilers take source code as input and produce MSIL as output. MSIL itself is a complete language that you can write applications in. However, as with assembly language, you would probably never do so except in unusual circumstances. Because MSIL is its own language, each compiler team makes its own decision about how much of the MSIL it will support. However, if you're a compiler writer and you want to create a language that does interoperate with other languages, you should restrict yourself to features specified by the CLS.
When you compile a C# application or any application written in a CLS-compliant language, the application is compiled into MSIL. This MSIL is then further compiled into native CPU instructions when the application is executed for the first time by the CLR. (Actually, only the called functions are compiled the first time they are invoked.) However, since we're all geeks here and this book is called Inside C#, let's look at what's really happening under the hood: -
When you compile a C# application or any application written in a CLS-compliant language, the application is compiled into MSIL. This MSIL is then further compiled into native CPU instructions when the application is executed for the first time by the CLR. (Actually, only the called functions are compiled the first time they are invoked.) However, since we're all geeks here and this book is called Inside C#, let's look at what's really happening under the hood: -
- You write source code in C#.
- You then compile it using the C# compiler (csc.exe) into an EXE.
- The C# compiler outputs the MSIL code and a manifest into a read-only part of the EXE that has a standard PE (Win32-portable executable) header.
- So far, so good. However, here's the important part: when the compiler creates the output, it also imports a function named _ CorExeMain from the .NET runtime.
- When the application is executed, the operating system loads the PE, as well as any dependent dynamic-link libraries (DLLs), such as the one that exports the _ CorExeMain function (mscoree.dll), just as it does with any valid PE.
- The operating system loader then jumps to the entry point inside the PE, which is put there by the C# compiler. Once again, this is exactly how any other PE is executed in Windows.
- However, since the operating system obviously can't execute the MSIL code, the entry point is just a small stub that jumps to the _ CorExeMain function in mscoree.dll.
- The _ CorExeMain function starts the execution of the MSIL code that was placed in the PE.
- Since MSIL code cannot be executed directly-because it's not in a machine-executable format-the CLR compiles the MSIL by using a just-in-time (JIT) compiler (or JITter) into native CPU instructions as it processes the MSIL. JIT compiling occurs only as methods in the program are called. The compiled executable code is cached on the machine and is recompiled only if there's some change to the source code.
- Install-time code generation Install-time code generation will compile an entire assembly into CPU-specific binary code, just as a C++ compiler does. An assembly is the code package that's sent to the compiler. (I'll talk about assemblies in more detail later in this chapter in "Deployment.") This compilation is done at install time, when the end user is least likely to notice that the assembly is being JIT-compiled. The advantage of install-time code generation is that it allows you to compile the entire assembly just once before you run it. Because the entire assembly is compiled, you don't have to worry about intermittent performance issues every time a method in your code is executed the first time. It's like a time-share vacation plan in which you pay for everything up front. While paying for the vacation plan is painful, the advantage is that you never have to worry about paying for accommodations again. When and if you use this utility depends on the size of your specific system and your deployment environment. Typically, if you're going to create an installation application for your system, you should go ahead and use this JITter so that the user has a fully optimized version of the system "out of the box."
- JIT The default JITter is called at run time-in the manner I described in the preceding numbered list-each time a method is invoked for the first time. This is akin to a "pay-as-you-go" plan and is the default if you don't explicitly run the PreJIT compiler.
- EconoJIT Another run-time JITter, the EconoJIT is specifically designed for systems that have limited resources-for example, handheld devices with small amounts of memory. The major difference between this JITter and the regular JITter is the incorporation of something called code pitching. Code pitching allows the EconoJIT to discard the generated, or compiled, code if the system begins to run out of memory. The benefit is that the memory is reclaimed. However, the disadvantage is that if the code being pitched is invoked again, it must be compiled again as though it had never been called.
Labels:
.NET Framework
The .NET Framework Class Libraries
The .NET Framework class libraries are monumentally important to providing language interoperability because they allow developers to use a single programming interface to all the functionality exposed by the CLR. If you've ever used more than one dissimilar language in development for Windows, you'll love this feature. In fact, the .NET Framework class libraries are forging a revolutionary trend in compiler development. Before .NET, most compiler writers developed a language with the ability to do most of its own work. Even a language such as C++, which was designed as a scaled-down grouping of functionality to be used in conjunction with a class library, has at least some functionality on its own. However, in the world of .NET, languages are becoming little more than syntactical interfaces to the .NET Framework class libraries.
As an example, let's first take a look at the standard "Hello, World" application in C++ and then compare it to an application that does the same thing in C#: -
Let's look at the "Hello, World" example in C# to see what I mean: -
One gripe I've seen on discussion boards is, "Why have multiple languages if they all have the same capabilities?" For the life of me, I don't understand this complaint. As someone that has worked in many multilanguage environments, I can attest that there's a great benefit to not having to remember what language can do what with the system and how it does it. After all, our job as developers is to produce code, not to worry about whether a favorite language has this advantage or that advantage.
Another question I've seen frequently is, "If all these .NET languages can do the same thing, why do we need more than one?" The answer relates to the fact that programmers are creatures of habit. Microsoft certainly didn't want to pick one language out of the many available and force millions of programmers to toss out their years of experience in other languages. Not only might a programmer have to become familiar with a new API, he or she might have to master a completely different syntax. Instead, a developer can continue using the language that's best suited for the job. After all, the name of the game is productivity. Changing what doesn't need to be changed is not part of that equation.
As an example, let's first take a look at the standard "Hello, World" application in C++ and then compare it to an application that does the same thing in C#: -
#includeNotice that the application first includes a header file with the declaration of the cout function. The application's main function-every C/C++ application's entry point-uses the cout function to write the string "Hello, World" to the standard output device. However, what's important to note here is that you can't write this application in any .NET language without the .NET Framework class libraries. That's right: .NET languages don't even have the most basic compiler features, such as the ability to output a string to the console. Now I know that technically the cout function is implemented in the C/C++ runtime, which is itself a library. However, basic C++ tasks such as string formatting, file I/O, and screen I/O are at least logically considered part of the base language. With C#-or any .NET language for that matter-the language itself has almost no ability to do even the most menial task without the .NET Framework class library.int main(int argc, char* argv[]) { cout << "Hello, World!" << endl; return 0; }
Let's look at the "Hello, World" example in C# to see what I mean: -
using System;
class Hello
{
public static void Main()
{
Console.WriteLine("Hello, World");
}
}So, what does this common set of class libraries mean to you, and is it a good thing? Well, it depends on your vantage point. A common set of class libraries means that all languages, theoretically, have the same capabilities because they all have to use these class libraries to accomplish anything except declaring variables.One gripe I've seen on discussion boards is, "Why have multiple languages if they all have the same capabilities?" For the life of me, I don't understand this complaint. As someone that has worked in many multilanguage environments, I can attest that there's a great benefit to not having to remember what language can do what with the system and how it does it. After all, our job as developers is to produce code, not to worry about whether a favorite language has this advantage or that advantage.
Another question I've seen frequently is, "If all these .NET languages can do the same thing, why do we need more than one?" The answer relates to the fact that programmers are creatures of habit. Microsoft certainly didn't want to pick one language out of the many available and force millions of programmers to toss out their years of experience in other languages. Not only might a programmer have to become familiar with a new API, he or she might have to master a completely different syntax. Instead, a developer can continue using the language that's best suited for the job. After all, the name of the game is productivity. Changing what doesn't need to be changed is not part of that equation.
NOTE
While in theory the .NET Framework class libraries enable compilers to make all the CLR's functionality available to a language's users, this is not always the case. One point of contention at Microsoft between the .NET Framework class libraries team and the different compiler teams is that although the .NET Framework class libraries team has attempted to expose all its functionality to the different languages, there's nothing-besides meeting minimal CLS standards-that requires the different compiler teams to implement every single feature. When I asked several Microsoft developers about this discrepancy, I was told that instead of each language having access to every exposed bit of .NET Framework functionality, each compiler team has decided to implement only the features that they feel are most applicable to their users. Luckily for us, however, C# happens to be the language that seems to have provided an interface to almost all of the .NET Framework functionality.
While in theory the .NET Framework class libraries enable compilers to make all the CLR's functionality available to a language's users, this is not always the case. One point of contention at Microsoft between the .NET Framework class libraries team and the different compiler teams is that although the .NET Framework class libraries team has attempted to expose all its functionality to the different languages, there's nothing-besides meeting minimal CLS standards-that requires the different compiler teams to implement every single feature. When I asked several Microsoft developers about this discrepancy, I was told that instead of each language having access to every exposed bit of .NET Framework functionality, each compiler team has decided to implement only the features that they feel are most applicable to their users. Luckily for us, however, C# happens to be the language that seems to have provided an interface to almost all of the .NET Framework functionality.
Labels:
.NET Framework
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